Here's a copy/paste of what I posted on Twitter and you suggested I put it here, so here it is:
any plan for a img2FBX, for exporting to Blender, UE5/Maya/C4D,Max/etc? That's be nice to be able to create a character, prop or vehicle and export it to one of the aforementioned apps to be customized (Kitops, HardOps/BoxCutter/Decal Machine), rigged and animated. A great way to build one's own kitbash collection.
Changed img2mesh to img2FBX because there's an extension on A1111 by that name, I believe and it would be confusing. Beside FBX is pretty much ubiquitous. USD might be a candidate but I don't know what's the TOS for potentially NSFW for the USD format.
That brings another though I had after posting the tweet: a Blender add-on, in a similar style to Render AI, but it could work both for generation, upload/download of content like Polygoniq I believe, or like between Civitai and Automatic 1111. You create mesh on Blender, export it to Civitai, then use it as controlnet stuff on the Webui of your choice. It could also work the other way around, with the first idea up top for the FBX, now that I think about it. I believe I'll wrap this up here. Enough fruit for thought to make a psychic macedoine!
I apologize in advance for any migraine resulting from this note
Quincey
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Awaiting Dev Review
π‘ Feature Request
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QuinceyForder
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Awaiting Dev Review
π‘ Feature Request
Over 2 years ago

QuinceyForder
Get notified by email when there are changes.